-- Preplanned - By ThatGuyFromBreakingBad -- LoadPreplanning.lua -- v1.32.0_0 function MElement(sp_melementtype, sp_id) local lockData = tweak_data:get_raw_value("preplanning", "types", sp_melementtype, "upgrade_lock") or false if not lockData or managers.player:has_category_upgrade(lockData.category, lockData.upgrade) then managers.preplanning:reserve_mission_element(sp_melementtype, sp_id) end end function Vote(sp_votetype, sp_id) managers.preplanning:vote_on_plan(sp_votetype, sp_id) end if managers.preplanning and managers.job and managers.network then local sp_current_level_id = managers.job:current_real_job_id() .. "_" .. managers.job:current_level_id() dofile("mods\\preplanned\\preplanning\\" .. sp_current_level_id .. ".lua") end managers.chat:_receive_message(1, "System", "Preplanning loaded.", tweak_data.system_chat_color)